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Slopcore Music Video

A song full of a scene's in-jokes goes in, a music video with one star, every lyric on screen and a graphic explaining every line comes out.

Needs 2 paid tools16:9Any project

A lyric music video made the way anabology and Claude made ESCAPE VELOCITY, CLODYSSEY and BLISS: one photographic lead (Claudia, the open character, or your own) in Midjourney plates, Seedance shots with lip sync measured from the song, and motion design drawn in code over it: every sung word on screen at its time, a graphic that explains each line, and a countdown or counter that escalates to the end. Made for songs about a scene's memes, like the AI timeline.

By Moritz Kremb · Inspired by anabology

Use this playbook

With FrameJam installed, paste this into your agent and replace the part in brackets with what the video is about and your files:

Make a video with the FrameJam playbook "Slopcore Music Video" (id: slopcore-music-video). Call get_playbook("slopcore-music-video") and follow it. [Add more context here]

You bring

  • A topic with its own slang (the AI timeline works great), or the story you want
  • A song, or lyrics we write together and make in Suno
  • Optional: your own lead instead of Claudia, a look, an accent colour
  • A budget for images and video (from about $20 to $250)

You get

A 16:9 music video as long as the song (2:30–5 min), every sung word on screen at its time

What you need

  • Beat, word-timing and shot-planning scriptsIncluded
  • Python 3, ffmpeg and NodeFree
  • Hyperframes, or your project's video toolFree
  • Midjourney for the platesMidjourney v8.2, an image API on the Quick scale
  • Seedance 2.5 for the moving shotsOpenRouter (~$0.23/s at 720p), Higgsfield
  • Suno, unless you bring a songOptionalSuno v6 (paid plan)
  • The Claudia gallery (her canon, every prompt the films ran)OptionalFreeclaudia.gallery MCP server, its skill

Works in your existing project, with the tool it already uses.

What your agent does

  1. Pick the story and make the song; you pick the take by ear
  2. Time every word and beat, and test the lead's face on four plates
  3. Board every shot with its graphic, then review the board and the cost before anything is spent
  4. Make the plates and the moving shots, with lip sync measured from the song
  5. Draw the lyrics, graphics and the countdown in code, and review each version in FrameJam